
Not Chicken League
Rules typed by Commish:
-
-
2025 FYIs:
-
Draft:July 27th
-
Keepers due on July 23rd
-
-
Cost:
-
Initial Fee: 25% of roster budget after draft
-
Transaction Fee: 25% of transaction cost
-
-
Rosters:
-
Roster size: 22
-
Active Players: 15
-
Positions: QB - RB - WR - TE - 6-Flex - K - CB/S - DL - LB - 2 DFlex
-
Reserve: 7
-
IR: 4 (the Bear rule :))
-
Rookies (Minor): 3 Protectable per season
-
-
Draft:
-
Auction style draft
-
Rookies are drafted after auction. Teams may have as many rookies on their teams as they'd like but can only protect 3 unless they trade for a rookie protected slot.
-
-
Rookies: (voting)
-
Max time in Rookie (minors): 2 years
-
-
Scoring: (everyone gets credit for EVERYTHING!! If Mahomes has a pick-6, he gets the credit. If a DB has a pick-6 & a return TD, he gets credit)
-
Offense
-
Completion %
-
First Downs
-
Pass Yds
-
Points 4 - Similar to fantasy points all added up
-
Rec
-
TDs All - TDs for all combine
-
Total Yards (Rushing & Receiving)
-
YAC
-
-
Defense Categories
-
Interception Return Yards
-
Sacks + Tackles for Loss
-
Takeaways
-
Tackles
-
-
Special Teams
-
Kicking Points
-
-
Winner
-
Head to Head weekly matchups with each category above being worth a "win.
-
-
-
Tie-Breakers:
-
Standings:
-
Head to Head
-
Most total category points for season
-
Best division record for season
-
-
Playoffs:
-
Highest Seed
-
Head to Head
-
-
-
Season:
-
Games go weeks 1-16
-
Playoffs are weeks 17-18
-
-
Salaries:
-
Salary Cap:
-
$300 all year, cap is tradeable and must specify whether it's draft cap, season cap, or both.
-
Reserves WILL count towards your salary cap.
-
IR & Minor Leaguers (rookies) do NOT count towards salary cap.
-
-
Contracts:
-
3-years after drafted or picked up via waiver wire or off free agent list
-
Extensions will begin after year 3
-
Max length of contract extension is 5 years (3yrs + 5yrs = 8yr)
-
Cost is $5 per year extended
-
Waiver Wire & Free Agent - contract goes to 1st year auto
-
-
-
Trades:
-
Trading allowed outside players:
-
Claim Budget
-
Salary Cap Space
-
Rookie Draft Picks - 3 years
-
Protection Slots (both regular and rookies)
-
-
-
Claims/Drops:
-
FAAB Budget: $100
-
Waiver Wire are players who:
-
Fantasy team drops player
-
New player added to database
-
Processed Thursday noon
-
After Waiver Wire Process, all go to Free Agent pool
-
-
-
Waiver Rules:
-
Player must remain on waiver wire for 23+ hour period.
-
Players a team have dropped are not eligible to be picked back up by that same team within the same lineup period.
-
If a player is dropped on the day before a game and it is within the 23 hour period, the player will not be eligible for the waiver pick up until that game is over. Teams may bid, but transaction won't happen until end of game.
-
-
Free Agents are players who have not been purchased in the past or cleared Waivers.
-
Bidding - Friday, Saturday & Sunday 11:50am
-
Salaries will go to $1
-
-
-
Rookie Draft Order:
-
The closest team to not make money down to last place, then worst team in money, next team in money, and so on until championship team who is last.
-
-
Keepers:
-
Min/Max Keepers: 9-14
-
Max Rookie Slot Keepers: 3
-
# of future years for draft pick trading: 2
-
# of rounds available for draft pick trading: 3
-
-
Extra Money Pools:
-
Each team will add on $15 to the annual charge to pay for player award pools. The payout will be $5/team ($60 total) for each of the following award winners:
-
MVP
-
Offensive Player of the Year
-
Defensive Player of the Year
-
-
If a winner is not on a team, the money will rollover to the next season. I.e., if he Defensive Player of the Year is Dick Butkus but he's not on a team, that money will rollover to the next year and double the next winner.
-
Side betting and other pools are encouraged.
-
-
General
-
League Name: Not Chicken Rotisserie League
-
Duplicate Player Allowance: Not Used
-
Scoring System: Head-to-Head Each Category
-
Maximum # of teams: 12
-
League Creator Username: rbear17
-
Commissioner Team Name: Dog Pound
-
League ID: bpgrsv60m7jj2qnm
Schedule
-
Your league stats begin accumulating on: Thu Sep 04, 2025
-
Your league stats end accumulating on: Sun Jan 04, 2026
Playoffs
-
Playoffs will begin in this Scoring Period: 17 (Dec 25/25 - Dec 31/25) and last for 2 periods (rounds).
-
Number of teams qualifying for playoffs: 4
-
Reseed each playoff round: No
* To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.
Player Pool
-
Player Pool: All teams
-
Players traded out of league's player pool continue to accumulate stats: Yes
-
Only include players associated with a NFL team in the player pool: No
-
Lock Player Pool: No
Rosters
Restrictions
-
Minimum Total Players: 0
-
Maximum Total Players: 22
-
Minimum Active Players: 0
-
Maximum Active Players: 16
-
Maximum Reserve Players: 6
-
Maximum Injury Reserve Players: 4
-
Maximum Minor League Players: 20
-
Prevent any transaction that would cause a roster to become illegal: Always
-
Allow suspended players to be moved to Injured Reserve: No
-
Allow players on a bye week to be moved to Injured Reserve: No
-
Injured Reserve players count toward roster limitation rules: No
-
Only players on the Injured Reserve, PUP, NFI, and Covid-19 list may be moved to the Injured Reserve slot: No
-
Minor League players count toward roster limitation rules: No
-
Injured Reserve Enforcement type: None
Pos Min Active Max Active
Quarterback (QB) 0 1
Running Back (RB) 0 1
Wide Receiver (WR) 0 1
Tight End (TE) 0 1
Running Back/Wide Receiver/Tight End (RWT)
0 6
Cornerback/Safety (CS) 0 1
Defensive Line (DL) 0 1
Linebacker (LB) 0 1
Individual Defender (ID) 0 2
Kicker (K) 0 1
​
Minor League Eligibility Options
-
Minors roster slot eligibility type: None - any player can be put into a Minors roster slot
-
Prevent moving players out of Minors slots: Never
-
Minors Enforcement type: None
-
Number of Lineup Periods until Minors Enforcement takes effect: 0
Scoring
Scoring Categories -
First Downs (1D)
Passing Yards (YDS)
Yards After the Catch (YAC)
Receptions (REC)
Touchdowns - All (TD)
Passing Completion Percentage (CMP%)
Points 4 (Pts)
Total Yards (Rushing + Receiving) (TYd)
Interception Yards (IntYd)
Sacks + Tackles for Loss (SkT)
Tackles (Tk)
Takeaways (TA)
Kicking Points (KPt)
​
Other Scoring Preferences
-
Players will accumulate all stats in all scoring category groups: Yes
-
Stat Correction Handling: No Official Scoring changes will affect your league beyond the default stat freeze time. This default day/time is 8pm ET on Wednesday. Before that time, official corrections will apply to your league from the past week. Corrections that come in after that time will not be reflected in your league stats/scores and standings.
Transactions
Lineups
-
Lineup Change System: Managers enter lineup changes
-
Lineup changes are executed: Daily
-
Lineups will become locked 0:01 (hours:minutes) before scheduled start-time of game
Trades
-
Trade System: Managers propose their own trades
-
Trading Period: All Year
-
Maximum Trades per Team: Unlimited
-
Trade Deadline Date: Not Used
-
Trade Voting System: Commissioner
-
Allow trading of claim budget: Yes
-
Allow trading of salary cap space: Yes
-
Allow trading of draft Picks: Yes
-
• Number of future years for draft pick trading: 2
• Number of rounds available for draft pick trading: 3
Claims/Drops
Bidding Settings
-
Claim/Drop System: Managers perform their own claims & drops
-
Lock claims/drops at first game of day
-
Max # of claims per season:Unlimited
-
Max # of claims per week: Unlimited
-
Use Waiver Wire process: Yes
-
Allow claims/drops before the draft: Yes
-
Allow drops during draft: No
-
Can't drop list: Not Used
-
Pending claims/drops are viewable by: One's own team
-
Failed claims/drops viewable by: All Teams
​
Free Agents
-
Free Agent Claim System: Bidding
-
Free Agent bids are processed on: Sun, Fri, Sat at 11:50 am CDT
-
Vickrey/Proxy (ebay-style) Bidding: No
-
Bid tie-breaker: Lowest ranked team in the standings wins the bid
-
Player claim budget: $100
-
Bid increment: $1.00
-
Minimum bid: $1.00
-
Show highest pending bids: No
-
Show team with highest pending bid: No
-
Pending claims/drops are viewable by: One's own team
-
Failed claims/drops viewable by: All Teams
Salaries
-
Salary Cap: $300.00
-
The following will count towards the team salary: Reserves
-
When a team exceeds the salary cap: Prevent team from performing transaction
-
Default Free Agent Salary:$1.00
-
Minimum Player Salary$1.00
-
When a player is released to the Free Agent Pool, his salary: Becomes the Free Agent Default Salary
-
Default Waiver Wire Salary: $1.00
-
When a player is released to the Waiver Wire, his salary: Remains the same
Contracts
-
Contract Type: Automated
-
Initial contract duration (years): 3year(s)
-
Allow contract extensions: Yes
-
Contract option year is after : 3year(s)
-
Maximum length of contract extension 5year(s)
-
For each year extended, salary increases by: $5.0
-
When a player becomes a Free Agent, his contract: Changes to1st
-
When a player goes to the Waiver Wire, his contract: Changes to1st
-
When a player is drafted, his contract: Changes to1st
Draft
-
Draft Date:
-
Draft Type: Offline
-
Draft Order creation: Manual - Snake/Serpentine
-
Draft Order: Demons, Gladiators, LillyLivers, Fumbduckers, Dog Pound, Jokers, Mitch, Diggers, Red Headed Sluts, Kippers, Vinegar Strokes, Slashing Scimitars
-
Undrafted players go to the: Waiver Wire
Miscellaneous
Tie Breakers
Standings Tie Breakers
1. Head-to-head record vs. all teams tied with
2. Most total category points for entire season
3. Best division record for entire season
4. Most wins in entire season
Matchup Tie Breakers
1. None
2. None
3. None
Playoff Tie Breakers
1. Highest Seed
2. Head-to-head record vs. all teams tied with
Keeper League
-
Keeper league Type: Keeper
-
Maximum keepers allowed: 14
Fees
-
League Entry: $0.00
-
Free Agent Claim: $0.00
-
Waiver Wire Claim: $0.00
-
Drop Player: $0.00
-
Activate Player: $0.00
-
Reserve Player: $0.00
-
Send Player to Injured Reserve: $0.00
-
Move Player from Injured Reserve: $0.00
-
Move Player from Minors: $0.00
-
Send Player to Minors: $0.00
-
Change Position of an Active Player: $0.00
-
Trade (flat): $0.00
-
Trade per Player Received: $0.00
-
Trade per Player Sent: $0.00
-
Illegal Roster (per period): $0.00